PEOPLE

FIRST

Everything starts with the people who make our games and the fans we make them for. Within our studio and community, we strive for an environment of mutual respect and trust, diversity, and creative courage.

PASSION FOR

OUR CRAFT

We are driven to do what we do, and hold ourselves to high standards, challenging ourselves to push further in a pursuit of excellence.

INSPIRED BY

INNOVATION

We operate at the forefront of where art, design, and technology meet in order to create experiences that push the boundaries of what is possible in a game.
The Crew
//
ALL TEAM MEMBERS
AASIM ZUBAIR
//Director of Environment Art
ADAL BECERRA
//Systems Administration Manager
AMANDA STEWART
//Principal Materials Artist
ANDREA LENCIONI
//Admin & Facilities Coordinator
ANDREW BEAUBIEN
//Audio Engineer
ANDREW LITTLETON
//Audio Engineer
ANDY WANG
//Senior Storyboard Artist
ANTHONY ENGEL
//Senior Systems Administrator
ANTHONY SCHMILL
//Director of Product Development
ASHER DUDLEY
//Senior Destruction Artist
ASHLEY KIM
//Translator
ATSUSHI SEO
//Lighting Director
BOB KOPINSKY
//Senior VFX Artist
BRENDAN BYRD
//Mocap Stage Manager
BRENDEN HAWKE
//Producer
CABRINA MACHADO
//Outsourcing Manager
CALEB ESSEX
//Senior VFX Artist
CAMERON FOLDS
//Lead Cinematic Animator
CIARON IRELAND
//Associate Producer
DANIEL ORTUNO
//Gameplay Engineer
DANNY HUYNH
//UI Artist
DAVID HILL
//Lead Level Designer
DEMETRIUS LEAL
//Art Director
EDU MARTIN
//Associate Core Engineering
EDWARD TOOMEY
//Senior Technical Producer
ETHAN SOLAK
//Lead Video Editor
FABIO SILVA
//VFX Director
GAVIN LEE
//Senior Accountant
ISAAC LASCASAS
//Rendering Engineering
JACK ANDERSEN
//Senior Core Engineer
JAMES TILLER
//Lead Gameplay Engineer
JASON GAVAZZA
//Dev Test Lead
JASON MALTBY
//Senior Animator
JEREMIAH GRAVES
//Senior Producer
JEREMIE BENHAMOU
//Principal UI Artist
JESSE LEE
//Director of Concept Art
JON CUKJATI
//Senior Environment Artist
JORDAN YERKES
//Cloud DevOps Lead
JOYCE XU
//Senior Concept Artist
JUN LEE
//Director of Accounting
KEVIN JASZANOVITS
//Level Designer
LONGQUE CHEN
//Senior Concept Artist
MARIA GAVARA
//Director of Operations, Spain
MARK SHEPPARD
//Senior Environment Artist
MARTIN CONTEL
//Lead Technical Artist
MATT G. SHERMAN
//Sr. Character Technical Artist
MATTHEW SHERMAN
//Senior Producer
MICHAEL SVYMBERSKY
//Lead Character Artist
MIGUEL RODRIGUEZ
//Senior Rendering Engineer
MINKZ NGO
//Dev Operations Director
MITCHEL HAMILTON
//Lead Technical Designer
NICOLE COURAND
//Office Manager
NIXON KWOK
//Build Engineer
PAUL FLORES
//Head of IT / Security
PAUL GUIRAO
//Lead Systems Designer
PAVLE IVANČEK
//Senior UI Engineer
PETER DRISCOLL
//Producer
PHIL GREENE
//Senior Systems Designer
PRIMO NAVIDAD
//Principal Animator
RUBEN SEGURA
//Lead Core Engineer
SAWYER PARADISE
//Technical Designer
SCOTT WHITNEY
//Studio Narrative Director
SETH SPITKOSKI
//DevOps Cloud Engineer
SUMMER PORTER
//Senior Accounting Manager
TAIBIN ZHANG
//Character Artist
THINH NGO
//Animator
TOM SCHENCK
//Technical Director
TOMMY GRISSOM
//Senior DevOps Engineer
VADIM KIYAEV
//Prin. Character Technical Artist
VAIBHAV BHALERAO
//Senior Gameplay Engineer
VU MAI
//Senior Concept Artist
YAN OSTRETSOV
//Principal Lighting Artist