PEOPLE

FIRST

Everything starts with the people who make our games and the fans we make them for. Within our studio and community, we strive for an environment of mutual respect and trust, diversity, and creative courage.

PASSION FOR

OUR CRAFT

We are driven to do what we do, and hold ourselves to high standards, challenging ourselves to push further in a pursuit of excellence.

INSPIRED BY

INNOVATION

We operate at the forefront of where art, design, and technology meet in order to create experiences that push the boundaries of what is possible in a game.
PRINCIPALS |
PEOPLE ARE AT THE HEART OF VIDEO GAMES, BOTH THE CREATORS AND THE PLAYERS. GAMES ENCAPSULATE THE HUMAN EXPERIENCE UNLIKE ANY OTHER MEDIUM.
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
OUR ENGINEERS THRIVE ON THE CHALLENGE OF TURNING GAME DESIGNS FROM 'WHAT' INTO 'HOW'.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
WE’RE SETTING OUT TO CREATE ONE OF THE MOST TERRIFYING GAMES OF ALL TIME WITH THE CALLISTO PROTOCOL, AIMING TO SET AN ENTIRELY NEW BAR FOR THE SURVIVAL HORROR GENRE.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
BUILDING WORLD-CLASS PRODUCTS AND BRANDS STARTS WITH BUILDING A WORLD-CLASS STUDIO AND TEAM.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
TRULY GREAT GAMES ARE THE RESULT OF THE ENTIRE TEAM COMING TOGETHER TO FIND CREATIVE SOLUTIONS TO PROBLEMS.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
STEVE PAPOUTSIS
CHIEF DEVELOPMENT OFFICER
MARK JAMES
CHIEF TECHNOLOGY OFFICER
GLEN SCHOFIELD
CHIEF EXECUTIVE OFFICER
STACEY HIRATA
CHIEF OPERATING OFFICER & EVP OF MARKETING
CHRIS STONE
CHIEF CREATIVE OFFICER
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
The Crew
//
ALL TEAM MEMBERS
AARON TZENG
//Character Technical Artist
AASIM ZUBAIR
//Lead Environment Artist
ADAL BECERRA
//Senior Systems Administrator
ADAM KRAUSE
//Brand Director
ADAM MAGLEBY
//QA Analyst
AMANDA STEWART
//Senior Materials Artist
ANDREW KANE
//Network Engineering Manager
ANDREW MOK
//Animator
ANDREW SMALLWOOD
//Associate Producer
ANDY WANG
//Storyboard Artist
ANTHONY ENGEL
//Senior Systems Administrator
ANTHONY SCHMILL
//Director of Product Development
ASHER DUDLEY
//Senior Destruction Artist
ASHER HARMAN
//Senior Animator
ASHLEY KIM
//Translator (Korean)
ATSUSHI SEO
//Lighting Director
AUSTIN CRANE
//Hard Surface Artist
BILL PETRO
//Technical Engineering Lead
BLAKE HENNON
//VP, Sales & Business Development
BOB KOPINSKY
//VFX Artist
BRANDON COX
//Quality Assurance Lead
BRENDAN BYRD
//Mocap Stage Manager
BRENDEN HAWKE
//Associate Producer
BRITTANY GRAHAM
//Environment Artist
BRODIE ANDERSEN
//Director of Product Development
BRYAN WHITE
//HR Director
BRYCE BAER
//Director of Public Relations
CHASE BATTLE
//Systems Administator
CHRIS CARTER
//Lead Technical Weapons Artist
CHRISTEN SMITH
//Environment Artist
CHRISTOPHER COLTON
//QA Analyst
CHRISTOPHER COWGER
//Senior System Designer
CHUCK CARR
//Senior Sound Designer
CIARON IRELAND
//Assistant Producer
COLIN MACKIE
//Design Director
CORIE BEATY
//HR Generalist
CSABA MOLNAR
//Principal Character Artist
CULLEN SWEET
//Director of Community
DANIEL LEUNG
//Senior Lighter
DANIEL ORTUNO
//Associate Gameplay Engineer
DAVID GUZMAN
//Senior AI Engineer
DAVID JORGENSON
//Senior Audio Engineer
DEMETRIUS LEAL
//Associate Art Director
EDUARDO ESCUDERO SÁNCHEZ
//Rendering Engineer
EDWARD TOOMEY
//Senior Technical Producer
ERIC LIEB
//Senior Writer
ERIC SUNWOO
//Senior Tools Engineer
ERIC TSAO
//Senior Lighting Artist
ETHAN SOLAK
//Senior Video Editor
FABIO SILVA
//Senior VFX Artist
FAIRUZ LOKMAN
//Senior Gameplay Engineer
GEOFFRY HAMMON
//Technical Systems Designer
GLAUCO LONGHI
//Character Director
HAMPUS JOAKIM SIVERSSON
//Rendering Engineer
HUGO MORALES
//Senior Animator
IAN KOWALSKI
//Senior Level Designer
JAMES LEE
//Art Outsource Manager
JAMES TILLER
//Lead Gameplay Engineer
JAN WYSS
//Environment Artist
JASON CHILDRESS
//Sr. Environment Technical Artist
JASON MALTBY
//Senior Animator
JEAN-FRANCOIS GUASTALLA
//Senior Systems Designer
JENNIFER SHIN
//Administrative Coordinator
JEREMIAH GRAVES
//Producer
JEREMIE BENHAMOU
//Principal UI Artist
JESSE LEE
//Lead Concept Artist
JOHN ANTONIO
//Senior Gameplay Engineer
JOHNNY HSU
//Director of Finance
JON ALVIZURIS
//Associate Environment Artist
JON CUKJATI
//Environment Artist
JON ROBINS
//Lead Character Technical Artist
JONATHAN RAMOS
//Senior Tech Artist
JORDAN YERKES
//Senior DevOps Cloud Engineer
JOSHUA MCMULLIN
//Jr. Systems Administrator
JUN LEE
//Accounting Manager
JUSTIN CONMY
//Dialog Coordinator
JUSTIN HILBURN
//Build Engineer
KELVIN CHU
//Character Technical Art Director
KEVIN CHOUMANE
//Associate Gameplay Engineer
KEVIN JASZANOVITS
//Associate Level Designer
KEVIN KIMBALL
//VP Marketing
KEVIN LE
//Assoc.Environment Artist
LARRY CHARLES
//Lead Level Designer
LAWRENCE KAMEEN
//Character Artist
LILY ZALDIVAR
//Assistant Producer
LOHITH HARESH
//Animation Engineer
MAE MIEROP
//Talent Coordinator
MARIA GAVARA
//Operations/HR Manager - Spain
MARK SHEPPARD
//Environment Artist
MARTIN CONTEL
//3D Generalist Artist
MARVIN DONALD
//Senior Animator
MAT BROOME
//Art Director
MATTHEW ALLEN
//Senior Director of Marketing
MATTHEW LANGER
//Level Designer
MICHAEL HALL
//Senior Technical Artist - VFX
MICHAEL KAMPER
//Senior Sound Designer
MINKZ NGO
//Lead Build Engineer
NASSIM AIT-KACI
//Audio Director
NEIL MUSSER
//Associate QA Lead
NELSON TAM
//Senior Character Technical Artist
NICHOLAS KINKADE
//AI Engineer
NICOLE COURAND
//Office Manager
PABLO DE ANDRES
//Material Artist
PATRICK BOSTWICK
//Head of Talent Acquisition
PAUL FLORES
//Head of IT / Security
PETER DRISCOLL
//Producer
PHIL FAVRETTO
//QA Analyst
PRIMO NAVIDAD
//Animation Director
RAUL SIQUEIRA
//Senior Level Designer
ROBERT HAMITER
//QA Analyst
ROBERT LEE
//Senior Level Designer
ROBIN CHYO
//Senior Concept Artist
RUBEN SEGURA
//Senior Core Engineer
RUNDEEP KHAIRA
//Animator
SAM FULLER
//Build Engineer
SAM RUST
//Facilities Coordinator
SAM YAZAJI
//Animator
SAMMI KIM
//UI/UX Director
SAMUEL GOULD
//Associate AI Engineer
SAMUEL JUAREZ
//Environment Artist
SAMUEL TUNG
//Technical Art Director
SCOTT WHITNEY
//Creative Director
SEAN HEWITT
//Senior Technical Artist
SHALIA WYNN
//Technical Artist
SPENCER HARTEY
//Animator
SUMMER PORTER
//Accounting Manager
TAMEEM AMINI
//QA Analyst
THADDEUS SASSER
//Design Director
TOBIN JONES
//FX Lead
TOM SCHENCK
//Technical Director
TREVOR CRANDALL
//Sr. 3D Artist - Hard Surface
TRISTAN SACRAMENTO
//Lead Animator
VAIBHAV BHALERAO
//Gameplay Engineer
VU MAI
//Senior Concept Artist
YAN OSTRETSOV
//Senior Lighter
YUNPENG ZHU
//Senior Animation Engineer
ZHENG WANG
//Senior Environment Artist
ZHUOSI XU
//Production Designer