PEOPLE

FIRST

Everything starts with the people who make our games and the fans we make them for. Within our studio and community, we strive for an environment of mutual respect and trust, diversity, and creative courage.

PASSION FOR

OUR CRAFT

We are driven to do what we do, and hold ourselves to high standards, challenging ourselves to push further in a pursuit of excellence.

INSPIRED BY

INNOVATION

We operate at the forefront of where art, design, and technology meet in order to create experiences that push the boundaries of what is possible in a game.
PRINCIPALS |
PEOPLE ARE AT THE HEART OF VIDEO GAMES, BOTH THE CREATORS AND THE PLAYERS. GAMES ENCAPSULATE THE HUMAN EXPERIENCE UNLIKE ANY OTHER MEDIUM.
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
OUR ENGINEERS THRIVE ON THE CHALLENGE OF TURNING GAME DESIGNS FROM 'WHAT' INTO 'HOW'.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
WE’RE SETTING OUT TO CREATE ONE OF THE MOST TERRIFYING GAMES OF ALL TIME WITH THE CALLISTO PROTOCOL, AIMING TO SET AN ENTIRELY NEW BAR FOR THE SURVIVAL HORROR GENRE.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
BUILDING WORLD-CLASS PRODUCTS AND BRANDS STARTS WITH BUILDING A WORLD-CLASS STUDIO AND TEAM.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
TRULY GREAT GAMES ARE THE RESULT OF THE ENTIRE TEAM COMING TOGETHER TO FIND CREATIVE SOLUTIONS TO PROBLEMS.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
STEVE PAPOUTSIS
CHIEF DEVELOPMENT OFFICER
MARK JAMES
CHIEF TECHNOLOGY OFFICER
GLEN SCHOFIELD
CHIEF EXECUTIVE OFFICER
STACEY HIRATA
CHIEF OPERATING OFFICER & EVP OF MARKETING
CHRIS STONE
CHIEF CREATIVE OFFICER
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
The Crew
//
ALL TEAM MEMBERS
AARON MCCLAY
//Senior Level Designer
AASIM ZUBAIR
//Director of Environment Art
ADAL BECERRA
//Systems Administration Manager
ADAM KRAUSE
//Brand Director
ADAM MAGLEBY
//Senior QA Analyst
AMANDA STEWART
//Principal Materials Artist
ANDREA LENCIONI
//Admin & Facilities Coordinator
ANDREW BEAUBIEN
//Audio Engineer
ANDREW KALMBACH
//Senior Sound Designer
ANDREW KANE
//Sr. Network Engineering Mngr.
ANDREW LITTLETON
//Audio Engineer
ANDREW MOK
//Animator
ANDY WANG
//Senior Storyboard Artist
ANTHONY ENGEL
//Senior Systems Administrator
ANTHONY SCHMILL
//Director of Product Development
ASHER DUDLEY
//Senior Destruction Artist
ASHLEY KIM
//Translator
ATSUSHI SEO
//Lighting Director
BILL PETRO
//Development Director
BLAKE HENNON
//VP, Sales & Business Development
BOB KOPINSKY
//Senior VFX Artist
BRAD ELLIS
//QA Analyst
BRANDON COX
//QA Manager
BRENDAN BYRD
//Mocap Stage Manager
BRENDEN HAWKE
//Producer
BRODIE ANDERSEN
//Sr. Dir. of Product Development
BRYAN WHITE
//Senior Director of HR
BRYCE BAER
//Sr. Dir. of PR and Corp Comms
CABRINA MACHADO
//Outsourcing Manager
CALEB ESSEX
//Senior VFX Artist
CAMERON FOLDS
//Lead Cinematic Animator
CHRIS ARMIENTI
//QA Tester
CHRISTINA NGO
//Senior Technical Sourcer
CHRISTOPHER COLTON
//Senior QA Analyst
CIARON IRELAND
//Associate Producer
CORIE BEATY
//HR Manager
DANIEL GIORDANENGO
//Product Marketing Manager
DANIEL LEUNG
//Senior Lighter
DANIELLE GENTRY
//QA Analyst
DANNY HUYNH
//UI Artist
DAVID HILL
//Lead Level Designer
DAVID JORGENSON
//Senior Audio Engineer
DEMETRIUS LEAL
//Art Director
DEREK MACPHERSON
//Senior Sound Designer
DYLAN SCHRADER
//QA Tester
EDU MARTIN
//Associate Core Engineering
EDWARD TOOMEY
//Senior Technical Producer
ERIC LIEB
//Lead Writer
ETHAN SOLAK
//Lead Video Editor
FABIO SILVA
//VFX Director
FAIRUZ LOKMAN
//Lead Gameplay Systems Engineer
GAVIN LEE
//Senior Accountant
GREG SZOT
//Global Digital Commerce Manager
ISAAC LASCASAS
//Rendering Engineering
JACK ANDERSEN
//Senior Core Engineer
JAMES TILLER
//Lead Gameplay Engineer
JASON GAVAZZA
//Dev Test Lead
JASON HOFMANN
//Marketing Coordinator
JASON MALTBY
//Senior Animator
JENNIFER SHIN
//HR Coordinator
JEREMIAH GRAVES
//Senior Producer
JEREMIE BENHAMOU
//Principal UI Artist
JEREMY GAVOILLE
//Lead Sound Designer
JESSE LEE
//Director of Concept Art
JOHN LEE
//Prin. Character Technical Artist
JOHNNY HSU
//Chief Financial Officer
JON CUKJATI
//Senior Environment Artist
JON ROBINS
//Lead Character Technical Artist
JONATHAN RAMOS
//Lead Technical Artist
JORDAN YERKES
//Cloud DevOps Lead
JOYCE XU
//Senior Concept Artist
JUN LEE
//Director of Accounting
JUSTIN CONMY
//Dialogue Coordinator
JUSTIN FIELDS
//Associate Level Designer
JUSTIN FONG
//Associate Producer
KEVIN JASZANOVITS
//Level Designer
KEVIN KIMBALL
//VP, Marketing
KEVIN LE
//Environment Artist
LONGQUE CHEN
//Senior Concept Artist
LUIS SANDRIN
//Senior Technical Designer
LUKA ROMEL
//Principal Lighting Artist
MAE MIEROP
//Recruiting Program Manager
MARIA GAVARA
//Director of Operations, Spain
MARK SHEPPARD
//Senior Environment Artist
MARTIN CONTEL
//Lead Technical Artist
MATT G. SHERMAN
//Sr. Character Technical Artist
MATT SMITH
//Senior Environment Artist
MATTHEW LANGER
//Level Designer
MATTHEW SHERMAN
//Senior Producer
MAURICE ROACH
//QA Tester
MELISSA TRENCHARD
//Senior DevOps Engineer
MICHAEL SVYMBERSKY
//Lead Character Artist
MIGUEL PANDAL
//Producer
MIGUEL RODRIGUEZ
//Senior Rendering Engineer
MINKZ NGO
//Dev Operations Director
MITCHEL HAMILTON
//Lead Technical Designer
NEIL MUSSER
//Associate QA Lead
NICHOLAS REYNOLDS
//Technical Artist
NICK HEILMANN
//Senior Gameplay Engineer
NICOLE COURAND
//Office Manager
NIXON KWOK
//Build Engineer
NORA FALCON
//Associate Producer
PABLO DEANDRES
//Materials Tech Artist
PAUL FLORES
//Head of IT / Security
PAUL GUIRAO
//Lead Systems Designer
PAVLE IVANČEK
//Senior UI Engineer
PETER DRISCOLL
//Producer
PHIL FAVRETTO
//QA Analyst
PHIL GREENE
//Senior Systems Designer
PRIMO NAVIDAD
//Principal Animator
QUIN RICHARDS
//Senior Systems Designer
RICHARD DEFAZIO
//QA Analyst
ROBERT HAMITER
//QA Analyst
RUBEN SEGURA
//Lead Core Engineer
RUNDEEP KHAIRA
//Animator
SAM FULLER
//Senior Build Engineer
SAM YAZAJI
//Animator
SAMUEL JUAREZ
//Senior Environment Artist
SAWYER PARADISE
//Technical Designer
SCOTT WHITNEY
//Studio Narrative Director
SEBASTIAN MARLOW
//Production Coordinator
SETH SPITKOSKI
//DevOps Cloud Engineer
SHEN SPURGEON
//Senior VFX Artist
SIMON CLAY
//Technical Director
SPENCER HARTEY
//Animator
STAN HOM
//Senior Combat Animator
STEPHANIE WANG
//Environment Artist
STEVEN BURRICHTER
//Senior Technical Artist
SUMMER PORTER
//Senior Accounting Manager
TAIBIN ZHANG
//Character Artist
TAMEEM AMINI
//Senior QA Analyst
THINH NGO
//Animator
THOMAS CATALANO
//Associate Level Designer
TIDANI BERHE
//HR Business Partner
TIM HAYNES
//Principal Systems Engineer
TOM SCHENCK
//Technical Director
TOMMY GRISSOM
//Senior DevOps Engineer
TREVOR CRANDALL
//Principal Hard Surface Artist
TRISTAN PANNIERS
//Senior Sound Designer
TRISTAN SACRAMENTO
//Lead Animator
VADIM KIYAEV
//Prin. Character Technical Artist
VAIBHAV BHALERAO
//Senior Gameplay Engineer
VU MAI
//Senior Concept Artist
YAN OSTRETSOV
//Principal Lighting Artist
YUKARI AKABA
//Environment Artist
ZHENG WANG
//Lead Environment Artist