PEOPLE

FIRST

Everything starts with the people who make our games and the fans we make them for. Within our studio and community, we strive for an environment of mutual respect and trust, diversity, and creative courage.

PASSION FOR

OUR CRAFT

We are driven to do what we do, and hold ourselves to high standards, challenging ourselves to push further in a pursuit of excellence.

INSPIRED BY

INNOVATION

We operate at the forefront of where art, design, and technology meet in order to create experiences that push the boundaries of what is possible in a game.
PRINCIPALS |
PEOPLE ARE AT THE HEART OF VIDEO GAMES, BOTH THE CREATORS AND THE PLAYERS. GAMES ENCAPSULATE THE HUMAN EXPERIENCE UNLIKE ANY OTHER MEDIUM.
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
OUR ENGINEERS THRIVE ON THE CHALLENGE OF TURNING GAME DESIGNS FROM 'WHAT' INTO 'HOW'.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
WE’RE SETTING OUT TO CREATE ONE OF THE MOST TERRIFYING GAMES OF ALL TIME WITH THE CALLISTO PROTOCOL, AIMING TO SET AN ENTIRELY NEW BAR FOR THE SURVIVAL HORROR GENRE.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
BUILDING WORLD-CLASS PRODUCTS AND BRANDS STARTS WITH BUILDING A WORLD-CLASS STUDIO AND TEAM.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
TRULY GREAT GAMES ARE THE RESULT OF THE ENTIRE TEAM COMING TOGETHER TO FIND CREATIVE SOLUTIONS TO PROBLEMS.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
STEVE PAPOUTSIS
CHIEF DEVELOPMENT OFFICER
MARK JAMES
CHIEF TECHNOLOGY OFFICER
GLEN SCHOFIELD
CHIEF EXECUTIVE OFFICER
STACEY HIRATA
CHIEF OPERATING OFFICER & EVP OF MARKETING
CHRIS STONE
CHIEF CREATIVE OFFICER
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new survival horror game, The Callisto Protocol.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
The Crew
//
ALL TEAM MEMBERS
AARON MCCLAY
//Senior Level Designer
AARON TZENG
//Character Technical Artist
AASIM ZUBAIR
//Director of Environment Art
ADAL BECERRA
//Systems Administration Manager
ADAM KRAUSE
//Brand Director
ADAM MAGLEBY
//QA Analyst
AMANDA STEWART
//Principal Materials Artist
ANDREA LENCIONI
//Admin & Facilities Coordinator
ANDREW BEAUBIEN
//Audio Engineer
ANDREW KALMBACH
//Senior Sound Designer
ANDREW KANE
//Network Engineering Manager
ANDREW LITTLETON
//Audio Engineer
ANDREW MOK
//Animator
ANDY WANG
//Senior Storyboard Artist
ANTHONY ENGEL
//Senior Systems Administrator
ANTHONY SCHMILL
//Director of Product Development
ASHER DUDLEY
//Senior Destruction Artist
ASHLEY GRIFFIN
//Executive Assistant
ASHLEY KIM
//Translator (Korean)
ATSUSHI SEO
//Lighting Director
BENJAMIN LIU
//VFX Director
BILL PETRO
//Development Director
BLAKE HENNON
//VP, Sales & Business Development
BOB KOPINSKY
//Senior VFX Artist
BRAD ELLIS
//QA Tester
BRANDON COX
//Lead Quality Assurance
BRENDAN BYRD
//Mocap Stage Manager
BRENDEN HAWKE
//Producer
BRODIE ANDERSEN
//Sr. Dir. of Product Development
BRYAN WHITE
//Senior Director of HR
BRYCE BAER
//Sr. Dir. of PR and Corp Comms
CABRINA MACHADO
//Project Manager, Business Ops
CALEB ESSEX
//Senior VFX Artist
CAMERON FOLDS
//Senior Animator
CHRIS ARMIENTI
//QA Tester
CHRISTINA NGO
//Technical Sourcer
CHRISTOPHER COLTON
//QA Analyst
CHRISTOPHER COWGER
//Senior Systems Designer
CIARON IRELAND
//Associate Producer
CORIE BEATY
//Senior HR Generalist
DAN MODITCH
//Senior Combat Designer
DANIEL GIORDANENGO
//Marketing & Community Manager
DANIEL LEUNG
//Senior Lighter
DANIEL ORTUNO
//Gameplay Engineer
DANIELLE GENTRY
//QA Tester
DANNY HUYNH
//UI Artist
DAVID HILL
//Lead Level Designer
DAVID JORGENSON
//Senior Audio Engineer
DAVID WEBSTER
//Senior Animator
DEMETRIUS LEAL
//Art Director
EDU MARTIN
//Associate Core Engineering
EDWARD TOOMEY
//Senior Technical Producer
ERIC LIEB
//Lead Writer
ERIC TSAO
//Senior Lighting Artist
ETHAN SOLAK
//Lead Video Editor
FABIO SILVA
//Lead VFX Artist
FAIRUZ LOKMAN
//Lead Gameplay Systems Engineer
FORREST WALLER
//Animator
FRASER HUTCHINSON
//Principle Network Engineer
GAVIN LEE
//Senior Accountant
GLAUCO LONGHI
//Character Director
GREG SZOT
//Global Digital Commerce Manager
HAESOL WON
//Business Dev Tech PM
HUGO MORALES
//Senior Animator
IAN KOWALSKI
//Senior Level Designer
IAN SHADDEN
//Sr. Environment Technical Artist
ISAAC LASCASAS
//Rendering Engineering
JACK ANDERSEN
//Core Engineer
JAKE SPENCE
//Lead Animator
JAMES TILLER
//Lead Gameplay Engineer
JAN WYSS
//Environment Artist
JASON GAVAZZA
//Dev Test Lead
JASON LYONS
//Senior Gameplay Engineer
JASON MALTBY
//Senior Animator
JAY RYNESS
//Principal Rendering Engineer
JENNIFER SHIN
//HR Coordinator
JEREMIAH GRAVES
//Senior Producer
JEREMIE BENHAMOU
//Principal UI Artist
JEREMY GAVOILLE
//Senior Sound Designer
JESSE LEE
//Director of Concept Art
JOHN ANTONIO
//Lead Gameplay Engineer
JOHN LEE
//Prin. Character Technical Artist
JOHNNY HSU
//VP, Accounting & Finance
JON ALVIZURIS
//Associate Environment Artist
JON CUKJATI
//Senior Environment Artist
JON ROBINS
//Lead Character Technical Artist
JONATHAN RAMOS
//Lead Technical Artist
JORDAN YERKES
//Cloud DevOps Lead
JUN LEE
//Senior Accounting Manager
JUSTIN CONMY
//Dialogue Coordinator
JUSTIN FIELDS
//Level Design Assistant
JUSTIN FONG
//Associate Producer
KEVIN CHOUMANE
//Gameplay Engineer
KEVIN JASZANOVITS
//Level Designer
KEVIN KIMBALL
//VP, Marketing
KEVIN LE
//Associate Environment Artist
LAWRENCE KAMEEN
//Senior Character Artist
LOHITH HARESH
//Animation Engineer
LONGQUE CHEN
//Concept Artist
LUIS SANDRIN
//Senior Technical Designer
LUKA ROMEL
//Principal Lighting Artist
MAE MIEROP
//Recruiting Program Manager
MARIA GAVARA
//Operations/HR Manager - Spain
MARK SHEPPARD
//Environment Artist
MARTIN CONTEL
//Lead Technical Artist
MATT G. SHERMAN
//Sr. Character Technical Artist
MATT SMITH
//Senior Environment Artist
MATTHEW LANGER
//Game Designer
MATTHEW SHERMAN
//Senior Producer
MAURICE ROACH
//QA Tester
MELISSA TRENCHARD
//Senior DevOps Engineer
MICHAEL SVYMBERSKY
//Character Modeling Lead
MIGUEL PANDAL
//Producer
MIGUEL RODRIGUEZ
//Rendering Engineering
MINKZ NGO
//Lead Build Engineer
MITCHEL HAMILTON
//Senior Technical Designer
MUHAMMAD ALI AYUB
//Level Designer
NEIL MUSSER
//Associate QA Lead
NICHOLAS KINKADE
//Senior AI Engineer
NICHOLAS REYNOLDS
//Technical Artist
NICK HEILMANN
//Senior Gameplay Engineer
NICOLE COURAND
//Office Manager
NORA FALCON
//Associate Producer
PABLO DEANDRES
//Materials Tech Artist
PAUL FLORES
//Head of IT / Security
PAUL GUIRAO
//Lead Systems Designer
PETER DRISCOLL
//Producer
PHIL FAVRETTO
//QA Analyst
PHIL GREENE
//Senior Systems Designer
PRIMO NAVIDAD
//Animation Director
QUIN RICHARDS
//Senior Game Designer
RICHARD DEFAZIO
//QA Analyst
ROBERT HAMITER
//QA Analyst
ROBIN CHYO
//Senior Concept Artist
RUBEN SEGURA
//Senior Core Engineer
RUNDEEP KHAIRA
//Animator
SAM FULLER
//Build Engineer
SAM YAZAJI
//Animator
SAMMI KIM
//UI/UX Director
SAMUEL GOULD
//Associate AI Engineer
SAMUEL JUAREZ
//Senior Environment Artist
SAWYER PARADISE
//Technical Designer
SCOTT WHITNEY
//Creative Director
SEAN HEWITT
//Senior Technical Artist
SEBASTIAN MARLOW
//Production Coordinator
SHALIA WYNN
//Technical Artist
SHEN SPURGEON
//Senior VFX Artist
SIAMAK ROSHANI
//Senior Character Artist
SIMON CLAY
//Technical Director
SPENCER HARTEY
//Animator
STAN HOM
//Senior Combat Animator
STEPHANIE WANG
//Environment Artist
STEVEN BURRICHTER
//Senior Technical Artist
SUMMER PORTER
//Accounting Manager
TAMEEM AMINI
//QA Analyst
THADDEUS SASSER
//MP Design Director
THINH NGO
//Animator
THOMAS CATALANO
//Level Design Assistant
TIDANI BERHE
//HR Coordinator
TIM HAYNES
//Principal Systems Engineer
TOM SCHENCK
//Technical Director
TOMMY GRISSOM
//Senior DevOps Engineer
TREVOR CRANDALL
//Principal Hard Surface Artist
TRISTAN SACRAMENTO
//Lead Animator
VADIM KIYAEV
//Prin. Character Technical Artist
VAIBHAV BHALERAO
//Gameplay Engineer
VU MAI
//Senior Concept Artist
YAN OSTRETSOV
//Principal Lighting Artist
YUKARI AKABA
//Environment Artist
YUNPENG ZHU
//Lead Animation Engineer
ZHENG WANG
//Lead Environment Artist
ZHUOSI XU
//Production Designer