You personally do a lot to freely share your knowledge and experience with communities and attend workshops worldwide. What advice do you have for anyone that's interested in following a similar path?
I’ve been teaching, mentoring and presenting for more than 10 years. I love sharing what I’ve learned and building communities, empowering people worldwide, spreading the love for the craft. I came from Brazil, and forums and communities were a big part of my career and education back then. I also got to meet many people years ago, people who would eventually become my work buddies and some of my best friends.
I love the video game industry, both the gamers and the developers. It’s such a strong and passionate community.
My advice is to share what you love and learn if you are comfortable with it, and take responsibility for this role as a mentor. I’ve lost count of how many messages I’ve received from people reading my articles, tutorials, watching presentations, and so on, and that gives me a huge boost to keep doing it. It is very flattering. I always like to think when writing a post that if I help one person, it was all worth it.
Let's talk about The Callisto Protocol and specifically the creature we saw in the cinematic teaser trailer. What are the challenges when it comes to creating something like that when you're trying to be grounded in reality while also delivering on our horror expectations?
We’ve been exploring multiple styles and designs since the very beginning of the project, and that creature was one of the first ones we came up with. It really set the tone and the design and visual bar for the game. I had a blast working on that model and seeing it come to life was very exciting.
I’m super happy with how the public has been reacting to the trailer since it really sets the mood and vibe we are going for on The Callisto Protocol. Horror moments can happen in many different ways as there are many “styles” of delivering scare and shock.
One of the big pillars of our project is realism, so we definitely want to make sure the creatures are grounded in reality and that they look believable. We do that through distorting human anatomy, referencing corpses, skin, and even some animals with a little bit of creativity and novel twists added in by many different people. It is definitely a huge collaboration from start to finish in order to land on something super cool and interesting like that monster.