Founded last summer by visionary game creator Glen Schofield (CEO), some of Striking Distance Studios’ earliest hires were a veteran executive team including longtime Schofield collaborators Christopher Stone (Chief Creative Officer) and Steve Papoutsis (Chief Development Officer). Stone served as Sr Animation Director at Visceral Games, Sledgehammer Games, and Sony Interactive Entertainment and Papoutsis previously served as the vice president, general manager, and executive producer at Visceral Games. They are joined by Stacey Hirata (COO & Vice President of Marketing), who brings her experience leading marketing and operations teams at companies such as Activision, BANDAI NAMCO, and SNK Corporation of America. Mark James (Chief Technology Officer), recently served as a vice president of technology at 2K Games and has also held key technology positions at Zynga, LucasArts, Vivendi Games, and PlayStation.
“Striking Distance might be a new studio by name, but the heart of this team has a long history together built around a shared drive to produce iconic gaming experiences,” said Schofield. “We’re a studio made up of industry veterans as well as fresh new talent that I’m excited to be working with for the first time. I’m eager to see who else we bring on board as we press forward with development.”
Striking Distance Studios has grown to include numerous award-winning industry veterans who previously served under the leadership of Schofield including Colin Mackie (Design Director), Primo Navidad (Animation Director), and Scott Whitney (Creative Director). The developers’ past works include the production of the Dead Space series and multiple entries in Activision’s Call of Duty franchise.
Striking Distance might be a new studio by name, but the heart of this team has a long history together built around a shared drive to produce iconic gaming experiences.
-- Glen Schofield, CEO and Founder
The returning team members are joined by new additions coming from many of the industry's most respected development studios, including Rockstar Games, Naughty Dog Inc., Respawn Entertainment, PlayStation Studios, Telltale Games, and more. Longtime industry professionals such as Nassim Ait-Kaci (Audio Director), Glauco Longhi (Character Director), Kelvin Chu (Character Technical Art Director), David Guzman (Senior AI Engineer), Simon Clay (Technical Director), and Mark Sheppard (Environment Artist) bring their experience working on a number of critically acclaimed AAA games across multiple platforms and genres, and their credits include franchises such a Star Wars, Bioshock, Assassin's Creed, Gears of War, Uncharted, Grand Theft Auto, Tomb Raider, God of War, and more.
In addition to growing the team, the studio has also expanded to a second location in Zaragoza, Spain. This location will be managed by Director of Creative Engineering Jorge Jimenez whose team will assist in the development of the highly anticipated AAA game across a variety of disciplines. Jimenez is considered one of the games industry’s premiere experts in rendering realism.
“Jorge is one of the most talented engineers that I’ve ever had the pleasure of working with and we’re excited that he will lead Striking Distance Studios Spain in his home city of Zaragoza,” added Schofield.
Striking Distance Studios continues to hire for additional positions in both San Ramon and Spain. Details are available on our Careers page.